1.0 - SQUAD

1.1 - Teams are permitted to have a minimum of five and a maximum of six players in their registered squad.

1.2 - Squad members can be changed up to and including the day of the event, but not after a team has commenced their first game.

1.3 - A minimum of four players must be on the field at all times.

1.4 - Only five players can play in each game

1.5 - In order to play in the knockout rounds, players must have played in at least one round robin game.

1.6 - In the case of an injury to a player, after applying for dispensation through the event organisers, teams can be permitted to bring in a substitute player. This player is to be chosen by the opposition and must be registered to one of the teams playing in that regional Backyard Bash tournament. Rule 1.5 applies...



2.0 - Each game will consist of two innings (one per team). Each innings will consist of five (6) ball overs.

2.1 - The batting team will have two batsman at all times. The 'Last Man Stands'  rule applies once four wickets have been taken.

2.2 - The 'Last Man Stands' rule is where the final batsman can continue to bat, even when all other batsmen have been dismissed. Once the 'Last Man Standing' has been dismissed, the innings will be considered closed.

2.3 - No running is required in the Backyard Bash, all runs are scored by hitting the ball into designated scoring zones.

* For information on scoring zones head to Section (3).

2.4 - Each player is permitted to bowl a maximum of one over per innings.

2.5 - The team that is fielding must have a wicket keeper at all times. The wicket keeper must be behind the line of the stumps at all times while the ball is in play.

2.6 - The 'Onehand Onebounce' (OHOB) rule applies, meaning that if the ball bounces once after being hit by the batsman, the fielder may take a catch using one hand. Note, a 'OHOB' catch will not be awarded if a) the ball is juggled in any manner, b) the ball is deliberately tapped or c) the ball is cradled into another body part.

2.7 - If the ball deflects off another player without having touched the ground first, and is then caught with two hands by the same or another player, still without touching the ground, this will be deemed as out.

2.8 - If the ball is hit on the full into an object placed outside the field of play, and then rebounds back into the field of play, a catch can not be given.

2.9 - The 'Leg Before Wicket' (LBW) rule applies. The ball must be clearly hitting the wickets. The umpire will make the final call on if he/she deems it to be out.

2.10 - If the batsman hits the ball over the fence on the full, they will be out and no runs will be given. This includes if the ball hits any objects outside of the playing area and then deflects over the fence on the full. If the ball hits a player inside the playing area on the full and then deflects over the fence the ball will be called a dead-ball and will be re-bowled with no runs given.

2.11 - A ball will be called 'WIDE' if it passes the batsman outside of either wide line indicated on the pitch. The batsman will the opportunity to choose either (2) runs or for the ball to be bowled again.

2.12 - A 'NO-BALL' will be called if a) the bowler oversteps the bowling crease, b) the ball bounces twice before the batters crease or c) the ball arrives at the batsman on the full above waist height. The batsman has the opportunity to choose either (2) runs or for the ball to be bowled again. The following ball will be a 'FREEHIT'.

2.13 - A 'FREEHIT' will be given in the event of a no-ball. A player can not be given out caught, bowled, LBW or stumped during a 'FREEHIT'. However, hitting the ball over the fence on the full on a 'FREEHIT' will still be given as out.

2.14 - If a team decide to play with only four players, and choose not to get a substitute player, the opposition will choose who bowls their fifth over and who will bat twice. This must be the same person.

2.15 - Each innings will consist of a bowling and batting powerplay. These must be used in the following manner;

          a) The 'Batting' powerplay may only be used in the first three overs of each innings. This is where all (4) runs will be doubled into (8) runs, for a period of one over.

          b) The 'Bowling' powerplay may only be used in the final three overs of each innings. This is where the keeper is allowed to come out from behind the stumps and act as an extra fielder for a period of one over.

2.16 - The umpires rule is final and any abuse, both physical and verbal, will not be tolerated. Players deemed to be abusive and/or aggressive towards anyone at the event, seen to be deliberately slowing the game down, or being a general dickhead may be removed from the event.



3.1 - All runs scored in the Backyard Bash are from scoring zones. Batsmen are not required to 'run' between the wickets and can not be run out.

*See 'Scoring Zones' document for detailed information

3.2 - Hitting the ball over the sideline boundaries on the full results in one run for the batting team. The batsmen must then switch ends.

3.3 - Hitting the ball into the 'Goodtime Zone' results in two runs to the batting team. Two runs will be awarded if any part of the ball touches or goes over the line indicating the zone.

3.4 - The fielding team may stop the ball going into the 'Goodtime Zone' using any part of the body. 

3.5 - It does not matter if the fielding team are in the 'Goodtime Zone' when stopping the ball, runs will be judged on if the ball goes into the zone.

3.6 - If a fielding player fields the ball and then falls into or over a scoring zone while still holding the ball, the appropriate runs for that zone will be awarded.




4.1 - The team with the most runs at the end of the game will be given (3) competition points.

4.2 - If a game is drawn, each team will get (1) competition point

4.3 - Losing teams will get (0) competition points.

4.4 - If (2) teams are on equal competition points at the end of round robin play, the team which won the fixture between those teams progresses.

4.5 - If teams on equal competition points can not be separated at the end of round robin play, based on Rule 4.4, a 'BOWL OFF' will take place.

4.6 - A 'BOWL OFF' is where each team gets (3) deliveries to hit the wickets. The team that hits the wickets the most after (3) deliveries wins. If the teams are still equal after (3) deliveries, sudden death applies. The same player must be used for all deliveries. The bails must be removed in order to get the point.

4.7 - A 'BOWL OFF' also applies in knockout games where two teams finish on equal runs.